Category Archives for: Tutorials

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Make a ‘lovely’ wallpaper in 12 steps.

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Maybe you have seen it, recently a new wallpaper was added in my gallery, with the theme love. In this tutorial you are going to make this beautiful wallpaper, using Photoshop. The outcome will be more or less as the image you can see hereunder. (click for original size).

The render was made in a 3d application, but this tutorial will stick to the parts that were done in photoshop. This tutorial will be done in the ‘underlaying-layers-method’, which means that the tutorial will start with the bottom layer of the document as the first step and will end with the top layer. So let’s start!

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Creating a beautiful presentation background

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Welcome on m-sign.nl, and in this tutorial we are going to make a presentation background using some textures. Textures we can find on internet. Maybe you have read this great article on m-sign.nl about textures that can be found on the internet. Let’s make use of the resources we can find and make a beautiful presentation background. The software that was used in making this tutorial was Photoshop CS3.

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Modelling & Rendering a realistic perfume bottle

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In this short tutorial you’ll discover how you can make a Perfum Bottle in Solidworks and Render it in Blender (2.48a). Basic knowledge of Blender and Solidworks is recommended. Solidworks 2008 SP2.1 and Blender 2.48a were used for this tutorial.

Level: Intermediate

The first part describes the modelling. If you don’t have solidworks, you can try to model it using your program of choiche, or take any other random model and go to the second part, which will tell you how to set up the materials. Models are also available as download. This tutorial also explains how to export models from Solidworks to Blender.

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Displacement Mapping in Blender 3D

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~Blender 3D is an open source program which can be downloaded from

Level: Beginner

Welcome to my first tutorial. We are going to learn to apply displacement mapping in blender 3D. Displacement mapping is a common used technique in 3D world and is used for altering 3D shapes with image based textures. It can save a lot of time, because with a simple displacement map you can add heights and depths much faster as modelling them. Bumpmaps are usually black and white colored, white means higher and black means lower.

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