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	<title>Comments on: Displacement Mapping in Blender 3D</title>
	<atom:link href="http://www.m-sign.nl/displacement-mapping-in-blender-3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.m-sign.nl/displacement-mapping-in-blender-3d/</link>
	<description>Design &#38; Life: M-sign.nl delivers design services for computer graphics and web and releases blog about design &#38; life.</description>
	<lastBuildDate>Fri, 28 Oct 2011 07:09:11 +0000</lastBuildDate>
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		<title>By: Resources: The Best HDRI Maps and Textures at M-Sign</title>
		<link>http://www.m-sign.nl/displacement-mapping-in-blender-3d/comment-page-1/#comment-51</link>
		<dc:creator>Resources: The Best HDRI Maps and Textures at M-Sign</dc:creator>
		<pubDate>Fri, 30 Jan 2009 16:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.m-sign.nl/?p=111#comment-51</guid>
		<description>[...] to alter geometry (using displacement mapping for example, and you can find a tutorial for this here on my site, using Blender3D) or to fake geometry (using bump or normal mapping). Below is an [...]</description>
		<content:encoded><![CDATA[<p>[...] to alter geometry (using displacement mapping for example, and you can find a tutorial for this here on my site, using Blender3D) or to fake geometry (using bump or normal mapping). Below is an [...]</p>
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	<item>
		<title>By: Jon Prazov</title>
		<link>http://www.m-sign.nl/displacement-mapping-in-blender-3d/comment-page-1/#comment-42</link>
		<dc:creator>Jon Prazov</dc:creator>
		<pubDate>Mon, 26 Jan 2009 23:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.m-sign.nl/?p=111#comment-42</guid>
		<description>It has long been looking for this information, Thank you for your work.</description>
		<content:encoded><![CDATA[<p>It has long been looking for this information, Thank you for your work.</p>
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	<item>
		<title>By: Edward Babjertientee</title>
		<link>http://www.m-sign.nl/displacement-mapping-in-blender-3d/comment-page-1/#comment-13</link>
		<dc:creator>Edward Babjertientee</dc:creator>
		<pubDate>Thu, 18 Dec 2008 14:24:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.m-sign.nl/?p=111#comment-13</guid>
		<description>First of all congratulation for such a great site. I learned a lot reading article here today. I will make sure i visit this site once a day so i can learn more.</description>
		<content:encoded><![CDATA[<p>First of all congratulation for such a great site. I learned a lot reading article here today. I will make sure i visit this site once a day so i can learn more.</p>
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	<item>
		<title>By: Nathaniel</title>
		<link>http://www.m-sign.nl/displacement-mapping-in-blender-3d/comment-page-1/#comment-9</link>
		<dc:creator>Nathaniel</dc:creator>
		<pubDate>Sun, 30 Nov 2008 00:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.m-sign.nl/?p=111#comment-9</guid>
		<description>Thanks a lot man! Much appreciated!</description>
		<content:encoded><![CDATA[<p>Thanks a lot man! Much appreciated!</p>
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	</item>
	<item>
		<title>By: Leichim</title>
		<link>http://www.m-sign.nl/displacement-mapping-in-blender-3d/comment-page-1/#comment-8</link>
		<dc:creator>Leichim</dc:creator>
		<pubDate>Sat, 29 Nov 2008 14:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.m-sign.nl/?p=111#comment-8</guid>
		<description>Hi Nathaniel!

If I&#039;m right you are using blender to do the same tutorial? 

My knowledge on knodes is also limited, so for nodes you should better ask an expert. I tried to figure this out with nodes, but couldn&#039;t find a way. 

These are the solutions I would do:
-If every object in the bunch of objects has the same material (for example material.001), you only just have to tweak that material (for example lowering the nor value for a more flat displacement). Since they are all using the same material, they will all change in appearance. I guess you know how to add existing materials to new objects.  
-If you want to use more materials, but the same displacement; more materials can use one texture, but you have to tweak settings of more materials now. 

Regards and good luck on your tutorial! 

Leichim</description>
		<content:encoded><![CDATA[<p>Hi Nathaniel!</p>
<p>If I&#8217;m right you are using blender to do the same tutorial? </p>
<p>My knowledge on knodes is also limited, so for nodes you should better ask an expert. I tried to figure this out with nodes, but couldn&#8217;t find a way. </p>
<p>These are the solutions I would do:<br />
-If every object in the bunch of objects has the same material (for example material.001), you only just have to tweak that material (for example lowering the nor value for a more flat displacement). Since they are all using the same material, they will all change in appearance. I guess you know how to add existing materials to new objects.<br />
-If you want to use more materials, but the same displacement; more materials can use one texture, but you have to tweak settings of more materials now. </p>
<p>Regards and good luck on your tutorial! </p>
<p>Leichim</p>
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	<item>
		<title>By: Nathaniel</title>
		<link>http://www.m-sign.nl/displacement-mapping-in-blender-3d/comment-page-1/#comment-7</link>
		<dc:creator>Nathaniel</dc:creator>
		<pubDate>Sat, 29 Nov 2008 04:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.m-sign.nl/?p=111#comment-7</guid>
		<description>Question for you!
I am trying to do a tutorial I found somewhere else, but they use Cinema 4d instead of blender. I wanting to create a bunch of objects and link them to a node so that I don&#039;t have to do the settings for each individual object. Here is the link:
http://www.gomediazine.com/tutorials/photoshop/illustrative-typography/

The step I am having trouble with is step 3. It is about 1/3 down the page.

It involves displacement mapping, and I understand how to do it your way, but I am trying to do it with a node. Does this make sense? I am very tired right now and my knowledge of the subject is low... email me if you can help or need more clarification =]

nks06@fsu.edu
Thanks so much!!</description>
		<content:encoded><![CDATA[<p>Question for you!<br />
I am trying to do a tutorial I found somewhere else, but they use Cinema 4d instead of blender. I wanting to create a bunch of objects and link them to a node so that I don&#8217;t have to do the settings for each individual object. Here is the link:<br />
<a href="http://www.gomediazine.com/tutorials/photoshop/illustrative-typography/" rel="nofollow">http://www.gomediazine.com/tutorials/photoshop/illustrative-typography/</a></p>
<p>The step I am having trouble with is step 3. It is about 1/3 down the page.</p>
<p>It involves displacement mapping, and I understand how to do it your way, but I am trying to do it with a node. Does this make sense? I am very tired right now and my knowledge of the subject is low&#8230; email me if you can help or need more clarification =]</p>
<p><a href="mailto:nks06@fsu.edu">nks06@fsu.edu</a><br />
Thanks so much!!</p>
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	<item>
		<title>By: AdamZP</title>
		<link>http://www.m-sign.nl/displacement-mapping-in-blender-3d/comment-page-1/#comment-6</link>
		<dc:creator>AdamZP</dc:creator>
		<pubDate>Fri, 28 Nov 2008 09:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.m-sign.nl/?p=111#comment-6</guid>
		<description>гляди! Я ржал - http://ibigdan.livejournal.com/4243319.html - тема дня  :))
Фото на тему кризиса..
да, и спасибо за пост) добавил в избранное</description>
		<content:encoded><![CDATA[<p>гляди! Я ржал &#8211; <a href="http://ibigdan.livejournal.com/4243319.html" rel="nofollow">http://ibigdan.livejournal.com/4243319.html</a> &#8211; тема дня  <img src='http://www.m-sign.nl/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )<br />
Фото на тему кризиса..<br />
да, и спасибо за пост) добавил в избранное</p>
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